Claws of the Temple Cat

The Claws of the Temple Cat (also known as Sirinal's Gauntlet) is a set of gauntlets gifted to Jheri from Sirinal as gratitude for her involvement in the defeat of the Prazyrdian Death-Worm. They are made from a shiny golden-colored metal, and are decorated with swirling motifs and etchings of tiny cats. The gauntlets are imbued with some of the same magical energy running through Sirinal's feline familiars.

Properties
Weapon; bespoke.
 * Requires attunement by a druid.
 * Disarm immune.
 * Finesse.
 * Light.

Usage
As a bonus action, the wearer can unsheathe a set of metal claws at the fingertips, which deal 1d6 slashing damage. You cannot be disarmed of this weapon in normal combat. You cannot use this weapon if your hand is otherwise occupied. Sheathing the claws again requires another bonus action.

In addition, once per day, an attuned druid can channel the magical essence contained within the gauntlets to wildshape into a temple cat. While in this form, you have the physical stats of a normal temple cat and can physically attack with a bite or claws, or, alternatively, make use of the cat's innate spellcasting. Because this type of spellcasting is very unusual for you, you run the risk of becoming exhausted while using it. After you transform out of your beast shape, roll 1d6. On a 1, you suffer one level of exhaustion. Receiving training from a druid skilled in beast spellcasting could potentially eliminate this possibility.

When transforming into a temple cat, you choose what color you are and markings you have, if any. Anyone who encounters you will agree that you are a particularly cute cat and enjoy petting you.

Sirinal's Temple Cat Stats
STR +1  DEX +4   CON +1

Armor Class: 14Hit Points: 40Speed: 40ft, climb 30ft

Skills: Perception +5, Stealth +6Senses: Darkvision 60 ftLanguages: Common and Draconic

Abilities

 * Keen Smell: Advantage on Perception checks that rely on smell.
 * Innate Spellcasting: While in the form of a temple cat, you use Wisdom to cast your spells. These spells do not count against your spell slots for the day. They are cast as first-level spells.
 * 2/day: Cure wounds
 * 1/day: Enhance ability (cat's grace)

Actions

 * Multiattack: You make one bite and one claw attack.
 * Bite: Melee +6 to hit, reach 5 ft., one creature. Hit: 1d4 + 4 piercing damage
 * Claws: Melee +6 to hit, reach 5 ft, one creature. Hit: 2d4 + 4 slashing damage